{"title":"2 PLAYER GAMES","description":"Games designed for only 2 players.","products":[{"product_id":"volfyirioncardgame","title":"Volfyirion the Card Game by Tabula Games","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eVolfyirion\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a game set in the wonderful world of Mysthea, sixty years before the events of the main game. It's a competitive and fast paced deck-building card game for two players.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn the game you will employ everything you have trying to destroy all your opponent cities. Your army and Qoam manipulation will be your most reliable asset, but you will also be able to try to tame and control Volfyirion the Dragon: a dreadful beast that can bring destruction on the battlefield on your behalf. But beware: your opponent will try to do the same!\u003c\/p\u003e","brand":"Tabula Games","offers":[{"title":"Default Title","offer_id":39643151139006,"sku":"volfyirion-card-game","price":950.0,"currency_code":"THB","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/products\/volfyirion-the-card-game-by-tabula-games-card-games-tabula-games-712214.jpg?v=1660725209"},{"product_id":"blossoms","title":"Blossoms","description":"\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eBlossoms\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e(original title\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eKwiatki\u003c\/em\u003e), players compete to create the most beautiful flower bouquet. The longer the flowers, the higher they score!\u003c\/p\u003e\n\u003cp\u003eTo set up, give each player two random face-down cards and three action tokens. Place the flower pots in the center of the playing area with space above them for the growing flowers. Place four different flower cards, one in each pot. Take one card from the draw pile and place it aside face-down.\u003c\/p\u003e\n\u003cp\u003ePlayers alternate taking turns, trying to make the most valuable combination of flowers possible. On their turn, a player can conduct any number of actions, which are:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eGrowth\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e— Draw one card from the deck and place it in any pot that has the same flower type.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCut\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e— Cut down one pot of flowers to score points; this ends your round.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSpecial\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e— Use your action tokens to perform one extra action depending on which pot you choose.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eA player's turn ends when they decide to cut flowers, pass, or when they have BAD LUCK. The game ends when the last card from the deck is drawn. Points are then scored by the size and diversity of sets you have planted. Whoever has the higher score wins!\u003c\/p\u003e","brand":"Rebel Studio","offers":[{"title":"Default Title","offer_id":39643160969406,"sku":"blossoms","price":1000.0,"currency_code":"THB","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/products\/blossoms-card-games-rebel-studio-796670.jpg?v=1685787265"},{"product_id":"7wondersduelstandalone","title":"7 Wonders Duel","description":"\u003cp\u003eIn many ways\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003e7 Wonders Duel\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eresembles its parent game\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e7 Wonders\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eas over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.\u003c\/p\u003e\n\u003cp\u003eWhat's different about\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e7 Wonders Duel\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.\u003c\/p\u003e\n\u003cp\u003eEach player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.\u003c\/p\u003e\n\u003cp\u003ePlayers can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.\u003c\/p\u003e\n\u003cp\u003eA player can win\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e7 Wonders Duel\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ein one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.\u003c\/p\u003e","brand":"Repos","offers":[{"title":"Default Title","offer_id":39643243708606,"sku":"SEV07","price":1140.0,"currency_code":"THB","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/products\/7-wonders-duel-board-game-repos-198758.jpg?v=1627416506"},{"product_id":"airlandsea","title":"Air, Land \u0026 Sea the 2-player card game","description":"\u003cp data-mce-fragment=\"1\"\u003eIn Air, Land, \u0026amp; Sea, two players participate in a series of Battles, with the objective to control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAs Supreme Commander of your country's military forces, you must carefully deploy your forces across three possible theaters of war: Air, Land, and Sea. The order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAt the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eYou do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In Air, Land, \u0026amp; Sea, a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results, and the first player to 12 victory points wins the war!\u003c\/p\u003e","brand":"Arcane Wonders","offers":[{"title":"Default Title","offer_id":40113160978622,"sku":"air-land--sea","price":570.0,"currency_code":"THB","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/products\/air-land-sea-board-games-arcane-wonders-403089.jpg?v=1641928215"},{"product_id":"waroftheworldsksshelf","title":"War of the Worlds: The New Wave","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eWar of the Worlds: The New Wave\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis an asymmetrical deck-building game with a playing board for two players. The game events unfold several years after the original \"War of the Worlds\" story by H.G. Wells.\u003c\/p\u003e\n\u003cp\u003eThe extraterrestrial invasion is occurring once again, but this time the Martians have arrived on a giant spaceship that lands in one of the backwater districts in Scotland. During the game, one player commands the alien forces, and the other one leads the UK self-defense units. The main objective of the invaders is to completely annihilate the population of Great Britain, while the opposite side needs to deal enough damage to the Martian army.\u003c\/p\u003e\n\u003cp\u003eThe game is played with two asymmetrical decks of cards, a playing board, tokens, and miniatures.\u003c\/p\u003e\n\u003c!----\u003e","brand":"Grey Fox","offers":[{"title":"Default Title","offer_id":40113215045822,"sku":"GFG74550","price":2200.0,"currency_code":"THB","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/files\/war-of-the-worlds-the-new-wave-board-games-grey-fox-601198.webp?v=1716730814"},{"product_id":"codenamesduet","title":"Codenames: Duet","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eCodenames Duet\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003ekeeps the basic elements of\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eCodenames\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e— give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eTo set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eCollectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.\u003c\/p\u003e","brand":"CGE","offers":[{"title":"Default Title","offer_id":40113298899134,"sku":"CGE00040","price":950.0,"currency_code":"THB","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/products\/codenames-duet-board-games-cge-574701.jpg?v=1638918438"},{"product_id":"lostcities-thecardgame","title":"Lost Cities - The Card Game","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eLost Cities\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a card game in the\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003ca class=\"\" href=\"https:\/\/boardgamegeek.com\/wiki\/page\/Kosmos_two-player_series#\" data-mce-fragment=\"1\" data-mce-href=\"https:\/\/boardgamegeek.com\/wiki\/page\/Kosmos_two-player_series#\"\u003eKosmos two-player series\u003c\/a\u003e. The game originally consisted of a single deck of cards of rank 2–10 in five different colors with three special \"handshakes\" (\"HS\" in scoring examples below) in each suit, but as of 2019 the game now includes six colored suits, with the sixth color being optional for gameplay. A game board is included to organize discarded cards and help players organize their card collections.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe object of the game is to gain points by mounting profitable archaeological expeditions to the different sites represented by the colored suits of cards. On a player's turn, they must first play one card, either to an expedition or by discarding it to the color-appropriate discard pile, then draw one card, either from the deck or from the top of a discard pile. Cards played to expeditions must be in ascending order, but they need not be consecutive. Handshakes are considered lower than a 2 and represent investments in an expedition. Thus, if you play a red 4, you may play any other red card higher than a 4 on a future turn but may no longer play a handshake, the 2, or the 3.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game continues in this fashion with players alternating turns until the final card is taken from the deck. The rest of the cards in hand are then discarded and players score their expeditions. Each expedition that has at least one card played into it must be scored. Cards played into an expedition are worth their rank in points, and handshakes count as a multiplier against your final total; one handshake doubles an expedition's value, while two handshakes triples that value and three handshakes quadruple it. Expeditions start at a value of -20, so you must play at least 20 points of cards into an expedition in order to make a profit. If you are left with a negative value and have a handshake, the multiplier still applies. A 20-point bonus is awarded to every expedition with at least eight cards played into it. A complete game of\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eLost Cities\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003elasts three matches, with scores for each match being added together.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eScoring example 1: An expedition has a 2,3,7,8,10 for a total of 30. This expedition is worth 10 total points: 30 plus the initial -20.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eScoring example 2: An expedition has 2 HS, and 4,5,6,7,8,10 for a total of 40. This expedition is worth 80 total points: 40 points for cards, plus the initial -20, ×3 for the two multipliers, plus the 20-pt bonus for playing 8+ cards.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eScoring example 3: An expedition has 1 HS, and 4,6,7 for a total of 17. This expedition is worth -6 total points: 17 plus the initial -20, ×2 for the multiplier.\u003c\/p\u003e","brand":"Kosmos","offers":[{"title":"Default Title","offer_id":40113425481918,"sku":"814743013896","price":990.0,"currency_code":"THB","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/products\/lost-cities-the-card-game-card-games-kosmos-521402.webp?v=1691842152"},{"product_id":"shadowrunzerodaycardgame","title":"Shadowrun: Zero Day","description":"\u003cp\u003e\u003cspan\u003eYou are the contagion. You are the fear. You are the thing that makes the megacorporations of the world tremble. In the world of Shadowrun, the Corps thinks they have everyone and everything under their thumb, but they don`t have you - the hacker in the Matrix, the fly in the ointment. You know where the world`s deepest secrets are buried - and you have the weapons needed to fight to bring them out! Hack your way through corporate countermeasures in Zero Day, a fast-and-furious, two-player card game set in the Shadowrun universe.\u003c\/span\u003e\u003c\/p\u003e\n\u003c!----\u003e","brand":"Catalyst Game Labs","offers":[{"title":"Default Title","offer_id":40113507467454,"sku":"CAT27760","price":800.0,"currency_code":"THB","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/files\/shadowrun-zero-day-card-game-card-games-catalyst-game-labs-474028.webp?v=1717789510"},{"product_id":"thefoxintheforest","title":"The Fox in the Forest","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eThe Fox in the Forest\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eYou score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales...\u003c\/p\u003e","brand":"Renegade Games Studios","offers":[{"title":"Default Title","offer_id":40113564025022,"sku":"RGS00574","price":610.0,"currency_code":"THB","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/products\/the-fox-in-the-forest-card-games-renegade-games-studios-417383.jpg?v=1639668176"},{"product_id":"volfyirion-dragon-miniature","title":"Volfyirion Dragon Miniature","description":"\u003cspan data-mce-fragment=\"1\"\u003eThe miniature is really \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003ebig in size\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e, precisely \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003e120mm tall \u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003eand presents all the majestic \u003c\/span\u003e\u003cstrong data-mce-fragment=\"1\"\u003edetails\u003c\/strong\u003e\u003cspan data-mce-fragment=\"1\"\u003e you would expect from a fearsome dragon. \u003c\/span\u003e","brand":"Tabula Games","offers":[{"title":"Default Title","offer_id":40538794787006,"sku":null,"price":1000.0,"currency_code":"THB","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/products\/volfyirion-dragon-miniature-miniatures-tabula-games-721728.jpg?v=1630522239"},{"product_id":"duel-of-wands","title":"Duel of Wands Kids on Brooms Card Game","description":"Casters have long used magic to settle their disputes, often with disastrous effects. Over the years, these duels developed into the codified contest of skill and cunning that we have today: the Duel of Wands.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003eIn Duel of Wands, players are attempting to prove themselves the superior caster, slinging spells at each other to try and remove their opponent’s Psyche and win the duel. Don’t grow too confident in victory; between rounds, the loser will have the opportunity to study and improve their spells! \u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003eFeatures:\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003eTest your skills and cunning in the Duel of Wands! \u003cbr data-mce-fragment=\"1\"\u003eProve yourself as the superior caster by removing your opponent’s Psyche!\u003cbr data-mce-fragment=\"1\"\u003eSuccess will bring new challenges as your opponent grows stronger!\u003cbr data-mce-fragment=\"1\"\u003eContains rules for use with Kids on Brooms Role Playing Game!\u003cbr data-mce-fragment=\"1\"\u003eDesigned for 2 spell slingers ages 10+ to battle for 30-45 min. \u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003eContents Summary:\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e2x 11-Card Starting Decks\u003cbr data-mce-fragment=\"1\"\u003e2x Player Aid Cards\u003cbr data-mce-fragment=\"1\"\u003e16x Upgraded Spell Cards\u003cbr data-mce-fragment=\"1\"\u003e7x Unique Spell Cards\u003cbr data-mce-fragment=\"1\"\u003e1 x Rulebook","brand":"Renegade Games Studios","offers":[{"title":"Default Title","offer_id":40765630775486,"sku":"RGS2194","price":840.0,"currency_code":"THB","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/products\/duel-of-wands-card-games-renegade-games-studios-233814.jpg?v=1633521103"},{"product_id":"fungi","title":"Fungi","description":"\u003cp data-mce-fragment=\"1\"\u003eThe woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after in these woods, but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it's your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you're hungry, put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eMorels\u003c\/strong\u003e\u003c\/em\u003e, a strategic card game for two players, uses two decks: a Day Deck (84 cards) that includes ten different types of mushrooms as well as baskets, cider, butter, pans, and moons; and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values: one for selling and one for cooking. Selling two or more like mushrooms grants foraging sticks that expand your options in the forest (that is, the running tableau of eight face-up cards on the table), enabling offensive or defensive plays that change with every game played. Cooking sets of three or more like mushrooms – sizzling in butter or cider if the set is large enough – earns points toward winning the game. With poisonous mushrooms wielding their wrath and a hand-size limit to manage, card selection is a tricky proposition at every turn.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eFollowing each turn, one card from the forest moves into a decay pile that is available for only a short time. The Day Deck then refills the forest from the back, creating the effect of a walk in the woods in which some strategic morsels are collected, some are passed by, and others lay ahead.\u003c\/p\u003e","brand":"Pegasus Spiele","offers":[{"title":"Default Title","offer_id":42160867574015,"sku":null,"price":530.0,"currency_code":"THB","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/products\/fungi-card-games-pegasus-spiele-999889.jpg?v=1638928961"},{"product_id":"air-land-sea-critters-at-war","title":"Air, Land \u0026 Sea: Critters at War","description":"\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eAir, Land \u0026amp; Sea: Critters at War\u003c\/strong\u003e\u003c\/em\u003e, two players vie for control over each theater of war by playing cards and strategically utilizing their special abilities to win battles. Whoever gains the most victory points over several battles wins the war!\u003c\/p\u003e\n\u003cp\u003eGameplay is the same in this standalone game as in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eAir, Land \u0026amp; Sea\u003c\/em\u003e, but with 100% critters and more vibrant colors.\u003c\/p\u003e","brand":"Arcane Wonders","offers":[{"title":"Default Title","offer_id":42330555941119,"sku":"AW11CWAWG","price":570.0,"currency_code":"THB","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/products\/air-land-sea-critters-at-war-board-games-arcane-wonders-442700.jpg?v=1642781322"},{"product_id":"paris-eiffel","title":"Paris: Eiffel","description":"\u003cp data-mce-fragment=\"1\"\u003eThe tower built by architect Gustave Eiffel rises high above Paris, announcing the inauguration of the Universal Exposition. There are those who define it as a monstrous iron cyclops and others as the first step into modern architecture. There is no doubt it will leave very few indifferent.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eParis Eiffel\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis an expansion of\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eParis: La cité de la lumière\u003c\/em\u003e. There are eight new action postcards that provide far more variability in the game. The postcards are accompanied by a series of die-cut figures that will add a spectacular third dimension to your Paris.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn this expansion you will visit Parisian marvels such as the Arc de Triomphe, the obelisk of Luxor, Louvre Museum, and naturally, the Eiffel Tower.\u003c\/p\u003e","brand":"Devir","offers":[{"title":"Default Title","offer_id":42511754395903,"sku":null,"price":750.0,"currency_code":"THB","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/products\/paris-eiffel-board-games-devir-650747.jpg?v=1646406990"},{"product_id":"paris-city-of-light","title":"Paris - City of Light","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eParis: La Cité de la Lumière\u003c\/strong\u003e\u003c\/em\u003e is a two-player board game, designed by José Antonio Abascal, infused with Parisian aesthetics by the artist, Oriol Hernández. The game is set in late 19th century Paris during the 1889 “Exposition Universelle”, when public electricity was a hot topic. Electricity spread throughout the city, creating today’s beautiful nocturnal Parisian streets and coining Paris’s nickname “La Cité de la Lumiére”, the City of Lights. The most well-lit buildings are admired highly by passers-by.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn the first phase, players can either place tiles or grow their reserve of buildings. The cobblestone tiles are divided into 4 random spaces (their colour, their opponents’ colour, a streetlight or a mixed-colour space where either player can build). Then, in the second phase, players build on top of their colour or the mixed spaces, in effort to position their buildings as close to as many streetlights as possible. More streetlights solicit more adoration and points. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game!\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAn easy-to-learn tile-laying game for two players with a short play time but plenty of forward-planning required.\u003c\/p\u003e","brand":"Devir","offers":[{"title":"Default Title","offer_id":42566192169215,"sku":"8436017228397","price":1045.0,"currency_code":"THB","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/products\/paris-city-of-light-board-games-devir-956227.webp?v=1647521051"},{"product_id":"kharkov-battles-before-and-after-fall-blau","title":"Kharkov Battles Before and After Fall Blau","description":"\u003cp\u003eKharkov Battles: Before \u0026amp; After Fall Blau.\u003c\/p\u003e\n\u003cp\u003eKharkov Battles uses the Fall Blau basic rules to cover the Second \u0026amp; Third Battles of Kharkov.\u003c\/p\u003e\n\u003cp\u003eBasics of the system are:\u003c\/p\u003e\n\u003cp\u003eStacking is 3 units per hex and combat out of a hex is restricted. Large units (mainly German divisions and Soviet corps) have Combat Ratings which pull a strength chit for combat. Typically only one unit with a strength chit may combat out of a hex along with all smaller units. Movement and Combat phases with Mobile Assaults for mechanized units during certain situations of movement. CRT for combats keys off the defender’s terrain and uses column shifts for extras like air support, combined arms, fortifications, etc. Combat results have some mandatory step losses, but the rest a player’s choice on taking step loss or retreating. Advances after combat are along the Path of Retreat for non-mech units, but mech or cav units may deviate. Support Points are used to allow German supply to reach units for mechanized movement and attacks during turn. Support (for Axis attacks) is traced simply a number of hexes to a HQ and then a number of hexes to a road which leads to the source. Supply is just a general trace to a source.\u003c\/p\u003e\n\u003cp\u003eGiven the nature of the covered battles, this game has a shorter playtime and smaller space requirements making it an easier intro into the system used by Fall Blau. Included is a revised Terrain Effects Chart which should ease reference fatigue for either game. An additional map is included which is made to mate with the Fall Blau maps, allowing players to combine the two games into one “Grand Campaign” to be played into March 1943. Also included are extra counters and reinforcement charts to allow for this possibility. There are four scenarios within the game: three independent and one which requires Fall Blau to play.\u003c\/p\u003e\n\u003cp\u003eIndependent Scenarios:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSecond Kharkov (K)(Six Turns\/Avg Time 90-120 min)- Soviet attack and German Operation Fridericus to reduce the Izyum Salient from 12-28 May 1942.\u003c\/li\u003e\n\u003cli\u003eThird Kharkov (L)(Six Turns\/Avg Time 90-120 min)- German drive to retake Kharkov in March 1943.\u003c\/li\u003e\n\u003cli\u003eOperation Star Scenario (Sixteen Turns\/Avg Time 8 hrs)- Soviet drive for Kharkov and the Dnepr crossings from 2 February to 21 March 1943.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eFall Blau Scenarios:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eJanuary Campaign (J)(14 Turns\/Avg Time 10 hrs)- Maps A \u0026amp; B – Soviet “Little Saturn” Operation has reached its high water mark and Popov’s 5th Tank Army is about to launch attacks of its own. 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Play and use other cards to make someone else draw the Exploding Kitten, so they lose and you win.\u003c\/span\u003e\u003cbr data-mce-fragment=\"1\"\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eThis is the same Exploding Kittens that you know and love, but made for only two players.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eSmaller, travel-friendly, compact box for on-the-go explosions.\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eThis family-friendly party game can also be combined with the original edition Exploding Kittens game.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Exploding Kittens","offers":[{"title":"Default Title","offer_id":42932206043391,"sku":"EKG-2PLAY-LG-8","price":380.0,"currency_code":"THB","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/products\/exploding-kittens-2-player-version-card-games-exploding-kittens-688331.jpg?v=1655372047"},{"product_id":"patchwork-valentine","title":"Patchwork Valentine","description":"\u003cspan data-mce-fragment=\"1\"\u003eFebruary 14, Valentine’s Day – a special day for all love birds: it is time to show your affection with small (and large) gifts. Maybe a candlelight dinner, a flower bouquet, or – like in this game – a big box of chocolates? Patchwork Valentine is based on the popular mechanics of the classic Patchwork game. Are you in for this “lovely” challenge of putting together the most marvelous box of chocolates for your darling?\u003c\/span\u003e","brand":"Lookout Games","offers":[{"title":"Default Title","offer_id":42954375856383,"sku":null,"price":1330.0,"currency_code":"THB","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/products\/patchwork-valentine-board-games-lookout-games-779193.jpg?v=1656071693"},{"product_id":"air-land-sea-spies-lies-supplies","title":"Air, Land \u0026 Sea - Spies Lies \u0026 Supplies","description":"\u003cp data-mce-fragment=\"1\"\u003eStandalone -- Just play with the 3 new theaters provided: Intelligence, Diplomacy, Economics\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMix w\/ Base Game -- Play with any combination of 3 theaters from either box: ex. Intelligence, Air, Land\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEpic Mode -- Play with any combination of 5 theaters from either box: ex. Intelligence, Diplomacy, Economics, Land, Sea\u003c\/p\u003e","brand":"Arcane Wonders","offers":[{"title":"Default Title","offer_id":43115276239103,"sku":null,"price":690.0,"currency_code":"THB","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/products\/air-land-sea-spies-lies-supplies-card-games-arcane-wonders-500221.jpg?v=1659046436"},{"product_id":"cryptid-urban-legends","title":"Cryptid: Urban Legends","description":"There's something hiding among us, a creature hitherto undiscovered prowling our very streets. 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Emerging victorious in this high stakes cat-and-mouse chase, played out across a sprawling urban landscape, will require all your ingenuity and foresight.\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003eCryptid: Urban Legends is a tense asymmetric game of competitive abstract deduction for two players from the creators of Cryptid.","brand":"Osprey Games","offers":[{"title":"Default Title","offer_id":43685805261055,"sku":null,"price":1200.0,"currency_code":"THB","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0762\/1547\/products\/cryptid-urban-legends-board-games-osprey-games-226181.jpg?v=1671110951"},{"product_id":"critters-at-war-flies-lies-supplies","title":"Critters At War: Flies, Lies \u0026 Supplies","description":"\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eCritters At War: Flies, Lies \u0026amp; Supplies\u003c\/strong\u003e\u003c\/em\u003e, two players vie for control over each theater of war by playing cards and strategically utilizing their special abilities to win battles. 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However, packing all of your stuff into a moving truck is quite tricky, costly, and time consuming — and the day runs out fast!\u003c\/p\u003e\n\u003cp\u003eDuring the game, the last player on the time track chooses one of the next three furniture items. After paying the transportation cost and spending the loading time, the player places the patch on their truck game board. 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In addition to Montréal and Québec (considered urban counties), 24 rural counties, each biased towards a faction, are represented on the board. Every county has a number of mobilization boxes, each costing a number of activity points to put a cube in it. Whoever has the most cubes in a county is said to control it.\u003c\/p\u003e\n\u003cp\u003eAfter building up a sufficient amount of support in a county, you will try to create organizations (a grouping of leaders) in them. The more cubes in the county and the more activity points you dedicate to this action, the greater your chance of success. A fixed amount of opportunity points per turn allow you to mitigate the whims of the dice but also allow you to purchase helpful events from the ‘Opportunity pool’, where a few cards as well as key events of the conflict are put into at the start of every turn. Spend too many points to ‘shave’ a die roll and you might not be able to purchase a helpful card from the pool. Likewise, spend all your points to purchase cards and your next die rolls will be all the more stressful.\u003c\/p\u003e\n\u003cp\u003eUrban counties control, rural counties control, organizations and external influence (how various surrounding powers such as Britain, France, the US, etc. are meddling in the conflict) represent the main source of victory points. Whoever has the upper hand for these four issues is accounted for on what’s called a scoring track. Every time a card is played, a scoring die will be rolled. Whichever face turns up gets the associated scoring track closer to granting a proportional VP payload to the player ahead on it. Timing is everything as the scoring dice will constantly force you to adapt your strategy. Note that this mechanic is not completely random as each die has a greater chance to advance a specific track so skillful players will always come out on top.\u003c\/p\u003e\n\u003cp\u003eThe scoring tracks are right there on the board for both players to see. While each track will score in theory once a turn, in practice, the rural counties track might score twice while the organizations one will somehow get stuck for several crucial action rounds. You can’t cheat fate forever though as each and every card play will trigger the roll of a scoring die. You will experience tense moments when all tracks are on the verge of scoring as well as moments of respite when all tracks just scored and there is a window of opportunity for you to try to improve your position on some issues.\u003c\/p\u003e\n\u003cp\u003eThis is not a wargame: the game ends when the fighting begins! Actually, both sides need to prepare for a war which might in fact never break out. The ‘Rebellious spirit’ track measures how close things are to get out of hand. The higher it gets, the more ugly and violent the conflict becomes. Just like in real life, the Patriotes might run out of time as some hot-headed leaders plunge the colony into a direct confrontation with the British army. People are fed up and the clock is ticking: if results don’t start showing up, Lower Canadians might be tempted to take up arms, seeing how successful their Southern neighbors were 50 years before!\u003c\/p\u003e\n\u003cp\u003eYou’ve simulated more than your share of war. Now, play out what leads to it!\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003e\u003cstrong\u003eDetails\u003c\/strong\u003e:\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eComplexity\u003c\/em\u003e: Low (3 out of 10)\u003cbr\u003e\u003cem\u003eSolitaire suitability\u003c\/em\u003e: Medium (4 out of 10)\u003cbr\u003e\u003cem\u003eNumber of Players\u003c\/em\u003e: 2\u003cbr\u003e\u003cem\u003ePlaying Time\u003c\/em\u003e: 3 hours\u003cbr\u003e\u003cem\u003eDesigner\u003c\/em\u003e: Marco Poutré\u003cbr\u003e\u003cem\u003eDeveloper\u003c\/em\u003e: Curtis Kitchens\u003cbr\u003e\u003cem\u003eArtist\u003c\/em\u003e: Marc Rodrigue\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eComponents\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e• 1 22″ x 34″\u003cspan\u003e \u003c\/span\u003e\u003cem\u003emounted\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003egame board;\u003cbr\u003e• 2 double-sided player aids;\u003cbr\u003e• 3 green dice to be used by the Patriote player and 3 red dice to be used by the Loyal player;\u003cbr\u003e• 4 custom scoring dice;\u003cbr\u003e• 150 green mobilization cubes to be used by the Patriote player;\u003cbr\u003e• 125 red mobilization cubes to be used by the Loyal player;\u003cbr\u003e• 147 cards divided as such :\u003cbr\u003e• 8 ‘Key event’ cards;\u003cbr\u003e• 24 cards forming the 1834 deck;\u003cbr\u003e• 24 cards forming the 1835-36 deck;\u003cbr\u003e• 39 cards forming the 1837 deck;\u003cbr\u003e• 52 cards forming the generic deck.\u003cbr\u003e• 1 ‘La Tête à Papineau’ player board and 1 ‘Governor’s privileges’ player board (4.5″ x 9″);\u003cbr\u003e• 91 ½” counters\u003c\/p\u003e\n\u003cp\u003eIn 1837, Great Britain was at the height of her power, an international commerce hub dubbed as the ‘Workshop of the World’ thanks to its prodigious participation in the Industrial Revolution. British naval supremacy allowed the empire to control a quarter of the planet and defend its interests wherever they were threatened : the Falklands (1833), Aden (1839), Beirut (1840), Hong Kong (1841), Afghanistan (1842) and Crimea (1853). Despite those successes and following in the footsteps of the 13 Colonies 60 years before, half a million Canadians challenged British rule in an attempt to form an independent nation.\u003c\/p\u003e\n\u003cp\u003eThe ‘Patriote’ movement was first and foremost a political party, the very first in Canada’s history, enjoying support from 80% of the population. Nonetheless the party was mostly powerless to conduct reforms with the real power lying with the British appointed governor. From 1815 the party was led by the charismatic leader Louis-Joseph Papineau who advocated rights and democracy for the French-speaking majority.\u003c\/p\u003e\n\u003cp\u003eOpposed to the Patriotes were 100,000 ‘Loyalists’, essentially colonial farmers or powerful merchants of British descent defending tooth and nail their commercial privileges and their link to the motherland. Located mostly in the cities of Montréal and Québec or in the Eastern Townships, these Loyalists clashed with the French-speaking farmers who mostly resided alongside the St.Lawrence river.\u003c\/p\u003e\n\u003cp\u003eAfter the Patriote party landslide in the 1834 general elections, both sides held public meetings and mobilized the population until riots and skirmishes resulted in intervention by the police and the army, putting a bitter end to the conflict. 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Can you navigate the competing pressures and priorities and lead your Faction to victory?\u003c\/p\u003e\n\u003cp\u003eThe game is divided into three broad historical Eras – The Years of Turmoil (1905-1913), The Great War (1914-1916), and The Collapse (1917).  Each Era has a custom deck of actual or potential events, along with a Generic deck. Cards can trigger Event or provide Action Points to be used to mobilize Influence (place cubes on Tracks) in the Urban Districts or The Duma, buy Special Actions, effect the various game tracks, etc. Key Events and Personalities have strong impacts on the game. Politics in the Duma are tricky – each player has an Extremist party (Bolsheviks for the Revolutionary, Monarchists for the Government). The stronger the Extremists get the more danger they pose to their own Faction!\u003c\/p\u003e\n\u003cp\u003eTo win a Faction must gain 20 Victory Points during play, or have the most at the end of the last turn. 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